Sculpting Addons Blender 2.8 Rating: 3,6/5 7550 votes

Blender 2.8 Free Sculpting Addon: Add Objects in Sculpt Mode
Here is a new Blender 2.81 video about Sculpting – I added a new feature to the Fast Sculpt addon so that we are able now to add objects to our sculptings directly in sculpt mode!

The free Fast Sculpt Addon can be downloaded here on github:
https://github.com/jayanam/fast-sculpt

F2 (also known as the ‘spider-script’) extends Blender native functionality of creating faces. It allows you to create a face from a single vertex selection or a single edge selection, while retaining all. Blender comes with built-in brushes such as Crease, Clay Strips, Pinch, Grab, Smooth, Mask and many more. It is also possible to customize your own. Dynamic Topology. Dynamic topology (also known as dyntopo) is a dynamic tessellation sculpting method, which adds and removes details on the fly, whereas regular sculpting only affects the shape of.

What you can do now is to hover with the cursor over a certain area in your viewport and press Shift + A to add a primitive or a scene object into the view.

Please use the Blender experimental build 2.81 so that you can remesh the added objects. With this feature you can sculpt on the objects directly after you added them to the scene.

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Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

2.8 Version.

I am working on the 2.8 version, and its already available for download along with the 2.79 version, there will be improvements on stability and features for further updates.

Version 1.04 update:

/ tweaks to ui

+ Added save/load for envelope armature presets.

+ Improved optimzed remesh algorithm.

Warning: This addon only work with the official blender 2.79. Its not meant for daily builds!

Version 1.03 update:

/ tweaks to ui

+ Added Import/Export to light presets.

Version 1.02 update:

+ Added mask split tool

+ Added mask deform tool

/ Mask decimate no longer call a modal slider

/ tweaks to UI


Sculpt Tool kit

The sculptor's tool kit. (Featured .blend file!)

When I had the idea for this addon, It was just meant to be a remeshing operator. Just to help save time when dealing with mesh resolution.

But when I posted on facebook an experiment, things went crazy, people started sugesting great ideas. I compiled some of them in this addon.

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So here is the result.

And this is the complete list of features:

  • Remeshing
  • Basemesh generation
  • Booleans
  • Manipulation tools
  • Viewport light controls
  • A few other things


So lets by parts, with begin, middle and end.

I'll start by the middle.

In this addon, almost every feature is linked though the shortcut 'ALT + W'.

Update!! 1.02

Now we have the 'Mask Deform', an manipulator that deform a model with sculpt mask! See it in action!


Also the new 'Mask Split' tool separates masked from unmasked parts of the mesh, a more fast approach to separating dense meshes into pieces!


Basemesh generation:

Basically it is the Envelope builder:

'Add Envelope Armature' Creates a humanoid model with an armature that you can edit then convert to mesh.

'Add Envelope Bone' Creates a single bone so you can create your own base from scratch (If needed).

'Convert Armature To Mesh' As the name suggest, convert the armatures to editable meshes.

Remeshing:

'Optimized Rmesh' Rebuilds your model out of quads so it's easier to sculpt, it can add multiresolution while preserving details.


Booleans:

You have acess to the three basic boolean operations ('Union', 'Difference', 'Intersection').

Plus a special cutting tool 'Slash Boolean' Which enables you to cut extract pieces and dig holes on solid meshes.

Viewport light controls:

This is a pannel where you can personalize the look of the solid display on the view port, you can save and load light presets .


There's the 'Ramdom Colors' button now. Just click it and the colors will be ramdomized for each object, great for viewing separations.

I hope you like it.